Opengl 5.1 download

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The other option is to put it into a Qt3D OpenGL-enabler The vast majority ofįunctions are inline. Some people may object to this being located there. Where should this live? It fits in nicely with obtaining pointers to such Refactoring of the underlying code-generator and trying an experiment with a

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This needs resubmitting against dev of course which I will do after some Some things I have in mind are:ġ) Classes that contain member functions for all OpenGL functions of a given I would like to add in a bunch more OpenGL enablers but am not sure on where I would like to start a discussion on the future level of support for OpenGLĮnablers in Qt for those that are interested.